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The SDK contains everything a developer needs to rapidly get their project going, polished and deployed, including: JavaScript Engine Source CodeĪ complete version of the JavaScript Engine code is available for developers to browse and use during debugging. Visibility queries via portals, frustum, or overlapping box Sorting and grouping for visibility and optimal rendering Bandwidth and hardware scaling by dynamic asset selection Rigid bodies, Collision primitives and constraints Ray and convex sweep queries Large collection of built-in animation controllers Skeleton animation with quaternions Audio and InputģD sound sources and up to 7.1 surround sound Multi-threaded streaming and mixing Access to HID, allowing external controllers and peripherals Networking, Multiplayer and Social NetworkingĬompression, encryption, reliable and unreliable messaging Network lag compensation, server/client and p2p architecture Integration with popular social networks including Facebook Automatic player sign-in and access automatically handled Scene and Resource Management Shader based immediate mode dispatch Supporting multi-technique, multi-pass, multi-materials Dynamic vertex, index, and texture buffer processing Deferred rendering supporting unlimited lights Pluggable POST effects and collection of effects Exponential shadow maps and occlusion queries Extensive particle and effect systems GUI/HUD system supporting multiple fonts and languages Physics, Collision and Animation
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The engine executes directly in the browser and includes some of the following features: CoreĪsynchronous resource loading and swapping Lazy evaluation of scene updates Multi-threaded evaluation and execution Rendering Effects and Particles
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The engine libraries are implemented in optimised JavaScript supporting rapid iteration of game code and data.